- COB Editing: COB Editor, Class Calculator, and Replenish COB Stocks
- COS Editing: COS Helper and Dynamic Injector
- Creatures Options: Inject a Creature, Select a Creature, and Norn Autopsy
- Gene Editing: Gene Editor and Gene Mapper
- Macro Commands: Check Creatures, Do DDE Command, and Script Xtractor
- Map Editing: Generate Map of Albia and Convert BMP to Map
- Sound Options: Sound List and the Norn Phrase Book
- Sprite Editing: Sprite Viewer, Create New Sprite, and Compile SPR File
Written by Jessica with CrEd32 Created by Kinnison
Although Creatures 3 and Docking Station have the greatest number of agents and add-ons, the first creations began with Creatures 1. These Creatures objects, most commonly known as COBs, allowed players to create and use a myriad of different items and updates. Yet the one feature that has often plagued these COBs is the limited number of times each one may be injected. Not a great way to use these add-ons indefinitely!
Fortunately, there is a solution! Actually, there are multiple ways to address this problem, but I wanted to share one of the easiest methods of alleviating this problem. Special thanks go to Malkin and Ylukyun for recommending this method. The Creatures community has some very knowledgeable players who are always willing to lend a hand. Thanks again! This all centers around the Creatures Editor 32, or CrEd32, which offers the following features:
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The CCSF 2012 is in No Way Affiliated with, Associated with, nor Endorsed by Gameware
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The CCSF 2012 is in No Way Affiliated with, Associated with, nor Endorsed by Gameware
Images Copyright Gameware Europe Ltd and Used with Permission
Planet, Space, and Star Images from Solar Walk
Background Image by Enot-Poloskun | Powered by Blogger
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