Showing posts with label Agents. Show all posts
Showing posts with label Agents. Show all posts

CCSF 2012 Day 14: Prizes for All

As a special thanks to everyone who took part in the CCSF 2012 in some way, here are a couple of wonderful prizes to enjoy! Both are C3/DS agents created by the generous and talented Ghosthande. Enjoy!

Download the Norn Nip (5 KB RAR File) | Download the Purple Mountain Norn Doll (72 KB RAR File)

CCSF 2012 Day 13: Dustdevil Grendels Pack


Created by Ghosthande for C3/DS (Grendel Breed)

We certainly couldn't finish our journey in the desert without a gigantic release! The Dustdevil Grendels are a new breed in and of themselves, but they also come with a ton of wonderful new agents!

Download the Dustdevil Grendels (5.2 MB RAR File)

From Ghosthande: "The Dustdevil Grendels are a new breed with genetics based on Vampess's CFE genomes, and they come with a variety of agents and a couple of fixes. They hail from the Ettin Desert, but overall have the same personality as your average Jungle Grendel. This breed is based on an original idea and concept art by Gobbo, with additional input from a lot of different people. Peer-reviewed Grendels, baby!"


Included with this download are the following:

Calendar Wheel (C3, C3/DS, or DS)
Crystal Skull (DS Only)
Desert Nursery (C3 or C3/DS)
Dustdevil Grendels (Grendel Breed)
New Gadget Dropper (C3 or C3/DS)
Succulent (C3, C3/DS, or DS)
Sunflower (C3, C3/DS, or DS)
Thorny Devil (C3, C3/DS, or DS)

IMPORTANT: Please note which type of world setup each agent will work in. The Dustdevil Grendels use Grendel breed slot X, often occupied by the Tiger Grendels. Make sure to uninstall any breeds in this breed slot before hatching a Dustdevil Grendel. More information is included in the Readme.


Calendar Wheel
Tells the date and time of day, and emits heat. Injects into the Ettin Desert in C3 or DS docked worlds, or the Norn Meso in undocked DS worlds.

How it Works: The calendar rings rotate so that the current season and cycle period are located at the top. The inner ring indicates which day it is within a season, as indicated by groups of circles; markers on this ring also indicate when it is early moring (rising sun) or late evening (crescent moon). The outer ring tells if it is spring (storm cloud), summer (sun), autumn (owl) or winter (bat).

Crystal Skull
May have strange effects on Creatures?

How it Works: The crystal skull is a gimmicky accessory for your Creatures to ponder over, but it also has some other properties. Will it infuse your Creatures with the knowledge of the ancients...?

Desert Nursery
Transform that dangerous pond into a friendly nursery for baby Creatures. The Desert Terrarium (Ettin Desert) metaroom must be present.

How it Works: The desert nursery transforms that pond on the right side of the Desert Terrarium into a warm, dry place that Ettins and other desert-loving breeds (like the Dustdevil Grendels) will consider home, essentially turning the room's death trap into a nursery. It also re-locates the Ettin egg layer, so that baby Ettins will hatch on a level that hopefully has some food, instead of in that barren lower corridor.

NOTE: If you were already using the Grettin Switch to disable the Ettin egg layer in your world, and you inject the desert nursery, you may need to turn the Grettin Switch on and then back off to reset it. Or just make sure the Ettin egg layer is active before you inject the desert nursery, and turn it off again after the injection is finished.

New Gadget Dropper
An update to an obscure but very necessary script in the Desert Terrarium.

How it Works: This agent updates a hidden script which normally forces Ettins to drop gadgets they're carrying once they enter the Desert Terrarium--preventing them from simply walking around with the same gadget in their hands forever. There was a drawback to the way this script originally worked, in that it targeted Ettins and only Ettins. Spliced hybrids which are classified as Norns or Grendels but still have the gadget hoarding instinct were not targeted by it. This update ensures that the script will target Norns, Ettins and Grendels equally. It will not target Geats, given that Gaius eats gadgets and it would not do for the script to constantly force him to drop his food. If you inject the desert nursery, creatures will release gadgets properly there, too.

NOTE: You MUST remove the New Gadget Dropper before you inject it, to clear out the old script version.

Succulent
A sweet treat young Creatures will enjoy.

How it Works: Designed to grow in the new desert nursery, it will also happily colonize the rest of the Ettin Desert or any other dry area to which it is introduced. This succulent is classified as fruit, and thus provides an extra food source for Creatures that are not naturally inclined to supplement their diet with bugs. Or those that just have a bit of a sweet tooth.

Sunflower
Turn any dry area into a field of sunflowers. Seeds are a good source of starch.

How it Works: The sunflower is a tall plant that needs to be pollinated by insects. Balloon bugs will perform this role nicely. The Albian Sunflower has the peculiar habit of "following" Albia's sun, despite the fact that they are many generations removed from the disc world.

Thorny Devil
A prickly, heat-loving lizard that will help keep your desert nice and tidy.

How it Works: The thorny devil is poisonous if Creatures mess with it--but harmless as long as they leave it alone. It likes warm areas, and will occasionally eat stray raindrops and cacbana seeds so that you won't end up with so many of them littering the Desert Terrarium. (The C3/DS "collision script" that tells an agent when it has hit a surface such as the ground, is itself buggy and does not always activate when it ought to; this can lead to agents like the abovementioned raindrops and seeds to accumulate over time.)

Developer's Notes
All right, here's the deal. I could not get the adult/elder heads to work, but I am not going to scrap the entire breed because of it. So here they are. The Dustdevil Grendel sprite sets are complete for the Baby/Child and Adolescent/Youth life stages, but the sprite sets for the Adult and Elder life stages do not have heads of their own. This means that as adults and elders, they will continue to use the teen head sprites. The teen heads are slightly smaller in proportion to the body than the proper adult and elder head sprites would be, but this is the best compromise I can make for the time being. I'm hoping that the difference won't be too heinous in appearance, and hopefully the agent pack will make up the difference.

CCSF 2012 Day 12: The Four Runes


Created by Doringo for C3/DS (Agent)

The ruins of a desert world hold many secrets, and this discovery is no different! The Four Runes are a collection of agents. Included in the download are the following:

Heart Rune (Teleportation)
Light Rune (Education)
Pestilence Rune (Infection)
Water Rune (Medication)

Download the Four Runes (298 KB RAR File)

From Doringo: "These four runes were excavated from one of the many ruins of the desert world. The runes are Water, Light, Pestilence, and Heart. Each does something related to its name."

CCSF 2012 Day 9: Updated Creature Counter


Created by Ghosthande for DS (Agent)

Under any circumstances, particularly in a disorienting dream world, keeping track of the number of Creatures in a world is vitally important! The Updated Creature Counter is more efficient than its original counterpart, and now includes counts for Geats and eggs. Additionally, its position may be easily changed!

Download the Creature Counter (12 KB RAR File)

From Ghosthande: "It is sleeker and more efficient than the original, and displays more information about your Creatures. It now counts Geats and creature eggs, and if you don't like where it injects to, you can just click it once to unlock it, move it wherever you want it, and click it again to lock it back into place."


IMPORTANT: The Updated Creature Counter will only work in Docking Station, or in a C3/DS docked world. It will not work in a standalone Creatures 3 world.

CCSF 2012 Day 8: Aquatic Garden Box Agents


Created by Grendel Man for DS

Customization of the Creatures games has been a huge focus over the last few months. Although many creations have been geared more towards solid ground, the aquatic realm certainly has not been forgotten! With this new download, the C3 gumin grass and sponges have been greatly improved to be used with Amaikokonut's Garden Box! Included with this excellent download for Docking Station are the following:

Garden Box Gumin Grass Agent
Garden Box Sponges Agent (Opal and Orange)
Gumin Grass Readme
Sponges Readme

Download Aquatic Garden Box Agents (24 KB RAR File)


From Grendel Man: "These agents will add the gumin grass, opal sponge, and orange sponge from the C3 Aquatic Terrarium to the Garden Box created by Amaikokonut. If you do not have the Garden Box, then these agents will be rather useless to you. They should act similar to their C3 counterparts, with some of the following updates (more information in the Readme files):
  • The plants and sponges can be pushed and pulled by Creatures, and the seeds/spores are edible.
  • The orange sponges live only half as long as the opal sponges, but are more populous.
  • If the sponges are outnumbered by Creatures, they will release special spores that grow immediately.
  • If a mature gumin grass plant is all by itself, it will produce small sproutlings that can be picked up.
  • The seeds will go dormant if they're outnumbered by Creatures, shrinking and becoming invisible."

IMPORTANT: These agents will only work with Amaikokonut's Garden Box, which will only work in Docking Station, or in a C3/DS docked world. It will not work in a standalone Creatures 3 world. Creatures 3 must be installed.

CCSF 2012 Day 6: Chance Mushrooms


Created by Doringo for C3/DS (Agent)
Coding Help from Papriko and Ghosthande

The jungle can be a dangerous place, filled with unknown objects. The Chance Mushrooms pop out of a vendor... But what they actually contain is a mystery! Each time one is vended, it can either contain alcohol, glycotoxin, prostaglandin, or Vitamin C. It all comes down to chance! Will your Norns, Grendels, and Ettins become ill? Or will they find that the Chance Mushrooms are a welcome new treat? Download this new agent and see! The download includes the following files:

Chance Mushrooms Agent
Chance Mushrooms Readme

Download the Chance Mushrooms (24 KB RAR File)


From Doringo: "A mysterious vendor found in the depths of the jungle world seems to vend colorful mushrooms that sicken or heal Norns. The mushrooms are classified as fruit and will nourish Norns as if they have eaten a fruit object. It can either make Norns drunk, give them some glycotoxin, or give them prostaglandin or Vitamin C. Thanks a lot to Papriko for helping me code this, and to Ghosthande. I did the sprites myself in Blender."

IMPORTANT: The Chance Mushrooms will only work in Docking Station, or in a C3/DS docked world. It will not work in a standalone Creatures 3 world.

CCSF 2012 Day 2: Survivor Coconut Dolly


Created by Ghosthande for C3/DS (Agent)

When the Creatures Caves Survivor game concluded in September 2012, Coconut Dolly went home to the winner, Jessica. After spending some time on the beach with Jessica, Coconut Dolly is now ready to make the journey into everyone's worlds! She can be interacted with, and induces Creatures to say something interesting. From coconuts and bananas, Coconut Dolly is made of every material a true survivor would need!

Download Survivor Coconut Dolly (38 KB RAR File)

From Jessica: "Thanks to Rascii for hosting Survivor at Creatures Caves, and to everyone who participated! It was a blast keeping Coconut Dolly to myself, but I hope she will fare well everywhere she goes. Enjoy!"
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