Created by Pirate-Rob
Created by Pirate-Rob
Written by Jessica with CrEd32 Created by Kinnison
Although Creatures 3 and Docking Station have the greatest number of agents and add-ons, the first creations began with Creatures 1. These Creatures objects, most commonly known as COBs, allowed players to create and use a myriad of different items and updates. Yet the one feature that has often plagued these COBs is the limited number of times each one may be injected. Not a great way to use these add-ons indefinitely!
Fortunately, there is a solution! Actually, there are multiple ways to address this problem, but I wanted to share one of the easiest methods of alleviating this problem. Special thanks go to Malkin and Ylukyun for recommending this method. The Creatures community has some very knowledgeable players who are always willing to lend a hand. Thanks again! This all centers around the Creatures Editor 32, or CrEd32, which offers the following features:
- COB Editing: COB Editor, Class Calculator, and Replenish COB Stocks
- COS Editing: COS Helper and Dynamic Injector
- Creatures Options: Inject a Creature, Select a Creature, and Norn Autopsy
- Gene Editing: Gene Editor and Gene Mapper
- Macro Commands: Check Creatures, Do DDE Command, and Script Xtractor
- Map Editing: Generate Map of Albia and Convert BMP to Map
- Sound Options: Sound List and the Norn Phrase Book
- Sprite Editing: Sprite Viewer, Create New Sprite, and Compile SPR File
Submitted by Malkin With well over a decade since the original Creatures game was released, some of the early media content has been lost or completely forgotten. Luckily, this early review of Creatures 1 has been recovered! Read through this informative two page document to find out what Computer Gaming World had to say about the game! Download the Creatures 1 Review (600 KB PDF File) From Malkin: "This is a PDF of a review of Creatures 1 from November 1997 (likely a US publication: C1 came out in the US at that time). Reading through it, I had the thought - The more things change, the more they stay the same. It reminded me a lot of my own experiences with C1, and of the C1 Norns at Discover Albia."
Written by Sam999
The mountainous world featured as today's theme contains multiple data caches, including an excerpt about Shee religion! Although we have seen some glimpses into the culture behind this mysterious species, the interpretation of who they are and how they act is still up for debate. This excerpt provides insight into some possible information behind the Shee religion. Read more about this interesting side of the Shee!
From Sam999: "This is a guide about the three religions of the Albian Shee (Cyberlifogenis Genoformattis):
Entry - Wikipedia Galactica
Sentient Species - Shee
Culture - Religion Shee have three primarily practiced religions, not counting the now-extinct Caos Mages, following their summoning of the Borland, which drove all those present insane1.
Sentient Species - Shee - Primary Page
Sentient Species - Shee - Culture
Sentient Species - Shee - Biotechnology and Biology
Semi-Sentient Species - Norn - Primary Page6
Planet - Albia - Primary Page
Planet - Sphericus - Primary Page 1 Or possibly more insane, considering they had just attempted to summon an eldritch abomination via the ritualistic sacrifice of a Doozer.
2 Some documents refer to this process as having “coded” the world.
3 Some documents refer to them as the Creatauri-Labeth.
4 A gigantic statue of an Eggist priest in full ceremonial egg-tooth mask has been erected below its location.
5 For further information on the intriguing phenomenon of Albia’s flatness we have absolutely no credible idea.
6 WARNING – Said page has been known to trigger cuteness overload. Do not view if you or your species is vulnerable to said hazard.
Sentient Species - Shee
Culture - Religion Shee have three primarily practiced religions, not counting the now-extinct Caos Mages, following their summoning of the Borland, which drove all those present insane1.
- The Church of the Grand Stvye, which worships a relatively typical monotheistic entity who "wrote2" the universe into being with the aid of the Cybreoulyth3, a race of demigod-like entities. The primary commandment of the Grand Stvye is to continue to improve upon his/her/its creation.
- Eggism, believing the universe has yet to truly be born, or rather hatched, and that its egg can be found hovering above the eastern sea4 of Albia.
- The Menders have the idea that any gods, if they exist, are at fault for poorly designing the universe, and are therefore not to be worshiped as much as blamed. They separate this viewpoint primarily due to the inexplicably disc-shaped nature of Albia5, which has historically limited the Shee living area.
Sentient Species - Shee - Primary Page
Sentient Species - Shee - Culture
Sentient Species - Shee - Biotechnology and Biology
Semi-Sentient Species - Norn - Primary Page6
Planet - Albia - Primary Page
Planet - Sphericus - Primary Page 1 Or possibly more insane, considering they had just attempted to summon an eldritch abomination via the ritualistic sacrifice of a Doozer.
2 Some documents refer to this process as having “coded” the world.
3 Some documents refer to them as the Creatauri-Labeth.
4 A gigantic statue of an Eggist priest in full ceremonial egg-tooth mask has been erected below its location.
5 For further information on the intriguing phenomenon of Albia’s flatness we have absolutely no credible idea.
6 WARNING – Said page has been known to trigger cuteness overload. Do not view if you or your species is vulnerable to said hazard.
Written by Jessica as Part of the Shee Journey Series My mind was abuzz with information, now that we had our first real Norns aboard. The genetic testing was fascinating, with clear indications that the original Shee creations had adapted to survive. I was so caught up in running another set of data, that I nearly jumped when my assistants tapped me to point out the window. The spacecraft had found another planet, and my hyper-focused mind had completely tuned out the notices. With a trusted cup of tea in hand, I watched the vessel slowly disappear as it hurtled toward the world below. Preliminary scans indicated enormous mountain ranges, which all seemed too steep to support any ground dwelling critters. I drummed my fingers on the console board, and then stopped. I was excited. My serious demeanor was somehow drifting away out here in space. It was a rather disappointing homecoming when the exploratory vessel indicated no signs of life. Surprisingly, it had discovered several caches of data scattered around the planet. I deduced that this had been the home of an advanced species long ago, or it was simply a world where ships often crashed. As if thinking the same thing, my assistants jumped to the controls and decided to bid the mountainous planet farewell. I had so longed for another great discovery, yet the Ettins and Norns we had already brought aboard were thrilled to be the center of attention. I wondered just how they would be treated once they were brought to my home world. From Jessica: "The space journey continues on with an interesting planet dotted with enormous mountain ranges. Many may remember the purple mountains from the original Creatures 1! Today will feature a few different sorts of releases, so be sure to stop by for news and updates! The data caches referenced by the Shee may just hold some important information about Creatures and related topics."
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The CCSF 2012 is in No Way Affiliated with, Associated with, nor Endorsed by Gameware
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The CCSF 2012 is in No Way Affiliated with, Associated with, nor Endorsed by Gameware
Images Copyright Gameware Europe Ltd and Used with Permission
Planet, Space, and Star Images from Solar Walk
Background Image by Enot-Poloskun | Powered by Blogger