CCSF 2012 Day 13: Dustdevil Grendels Pack

Created by Ghosthande for C3/DS (Grendel Breed)

We certainly couldn't finish our journey in the desert without a gigantic release! The Dustdevil Grendels are a new breed in and of themselves, but they also come with a ton of wonderful new agents!

Download the Dustdevil Grendels (5.2 MB RAR File)

From Ghosthande: "The Dustdevil Grendels are a new breed with genetics based on Vampess's CFE genomes, and they come with a variety of agents and a couple of fixes. They hail from the Ettin Desert, but overall have the same personality as your average Jungle Grendel. This breed is based on an original idea and concept art by Gobbo, with additional input from a lot of different people. Peer-reviewed Grendels, baby!"

Included with this download are the following:

Calendar Wheel (C3, C3/DS, or DS)
Crystal Skull (DS Only)
Desert Nursery (C3 or C3/DS)
Dustdevil Grendels (Grendel Breed)
New Gadget Dropper (C3 or C3/DS)
Succulent (C3, C3/DS, or DS)
Sunflower (C3, C3/DS, or DS)
Thorny Devil (C3, C3/DS, or DS)

IMPORTANT: Please note which type of world setup each agent will work in. The Dustdevil Grendels use Grendel breed slot X, often occupied by the Tiger Grendels. Make sure to uninstall any breeds in this breed slot before hatching a Dustdevil Grendel. More information is included in the Readme.

Calendar Wheel
Tells the date and time of day, and emits heat. Injects into the Ettin Desert in C3 or DS docked worlds, or the Norn Meso in undocked DS worlds.

How it Works: The calendar rings rotate so that the current season and cycle period are located at the top. The inner ring indicates which day it is within a season, as indicated by groups of circles; markers on this ring also indicate when it is early moring (rising sun) or late evening (crescent moon). The outer ring tells if it is spring (storm cloud), summer (sun), autumn (owl) or winter (bat).

Crystal Skull
May have strange effects on Creatures?

How it Works: The crystal skull is a gimmicky accessory for your Creatures to ponder over, but it also has some other properties. Will it infuse your Creatures with the knowledge of the ancients...?

Desert Nursery
Transform that dangerous pond into a friendly nursery for baby Creatures. The Desert Terrarium (Ettin Desert) metaroom must be present.

How it Works: The desert nursery transforms that pond on the right side of the Desert Terrarium into a warm, dry place that Ettins and other desert-loving breeds (like the Dustdevil Grendels) will consider home, essentially turning the room's death trap into a nursery. It also re-locates the Ettin egg layer, so that baby Ettins will hatch on a level that hopefully has some food, instead of in that barren lower corridor.

NOTE: If you were already using the Grettin Switch to disable the Ettin egg layer in your world, and you inject the desert nursery, you may need to turn the Grettin Switch on and then back off to reset it. Or just make sure the Ettin egg layer is active before you inject the desert nursery, and turn it off again after the injection is finished.

New Gadget Dropper
An update to an obscure but very necessary script in the Desert Terrarium.

How it Works: This agent updates a hidden script which normally forces Ettins to drop gadgets they're carrying once they enter the Desert Terrarium--preventing them from simply walking around with the same gadget in their hands forever. There was a drawback to the way this script originally worked, in that it targeted Ettins and only Ettins. Spliced hybrids which are classified as Norns or Grendels but still have the gadget hoarding instinct were not targeted by it. This update ensures that the script will target Norns, Ettins and Grendels equally. It will not target Geats, given that Gaius eats gadgets and it would not do for the script to constantly force him to drop his food. If you inject the desert nursery, creatures will release gadgets properly there, too.

NOTE: You MUST remove the New Gadget Dropper before you inject it, to clear out the old script version.

A sweet treat young Creatures will enjoy.

How it Works: Designed to grow in the new desert nursery, it will also happily colonize the rest of the Ettin Desert or any other dry area to which it is introduced. This succulent is classified as fruit, and thus provides an extra food source for Creatures that are not naturally inclined to supplement their diet with bugs. Or those that just have a bit of a sweet tooth.

Turn any dry area into a field of sunflowers. Seeds are a good source of starch.

How it Works: The sunflower is a tall plant that needs to be pollinated by insects. Balloon bugs will perform this role nicely. The Albian Sunflower has the peculiar habit of "following" Albia's sun, despite the fact that they are many generations removed from the disc world.

Thorny Devil
A prickly, heat-loving lizard that will help keep your desert nice and tidy.

How it Works: The thorny devil is poisonous if Creatures mess with it--but harmless as long as they leave it alone. It likes warm areas, and will occasionally eat stray raindrops and cacbana seeds so that you won't end up with so many of them littering the Desert Terrarium. (The C3/DS "collision script" that tells an agent when it has hit a surface such as the ground, is itself buggy and does not always activate when it ought to; this can lead to agents like the abovementioned raindrops and seeds to accumulate over time.)

Developer's Notes
All right, here's the deal. I could not get the adult/elder heads to work, but I am not going to scrap the entire breed because of it. So here they are. The Dustdevil Grendel sprite sets are complete for the Baby/Child and Adolescent/Youth life stages, but the sprite sets for the Adult and Elder life stages do not have heads of their own. This means that as adults and elders, they will continue to use the teen head sprites. The teen heads are slightly smaller in proportion to the body than the proper adult and elder head sprites would be, but this is the best compromise I can make for the time being. I'm hoping that the difference won't be too heinous in appearance, and hopefully the agent pack will make up the difference.


Risen Angel said...

I think the smaller head actually looks really nice on these guys. Makes them kinda resemble the lizard they were based on (which, if I remember correctly, also has a small-ish head). There's some BD oddities, but other than that the lack of adult heads doesn't hurt the breed at all.

SpringRain said...

Thanks Ghosthande, I love your releases and this one is awesome. :D I especially like the eyes on these Grendels (like goat or sheep eyes with the pupil sideways!). Having the desert as a place to raise Grendels will be a new experience for me, but with this agent pack and these colourful Grendels it will also be very enjoyable. ^__^

Do these guys breed well with other creatures? I'm not planning to. Just curious.

generalflame said...

This is a fantastic pack Ghosthande, well done. : ) I'm especially loving that calendar.

Malkin said...

These are AMAZING! :D The pack really transforms the Ettin Desert. :)

Ghosthande said...

Re: the Crystal Skull, because someone asked:
Everything in this breed pack will work in a docked world. I don't know why this isn't reflected for the Crystal Skull, specifically, in the above text... it's only "DS only" in the sense that it won't work in an undocked C3 world.

Anonymous said...

That was a wonderful pack,

It was giving life to the desert, a make it a (finaly) a interesting place.

The concept for the new grendel are just amazing


MK-Genesis said...

Those grendels look really interesting, is the 3D programm used for c3 there for free download meanwhile? or are they made with an other programm?

Ghosthande said...

The Grendels (and objects) were made using Blender. It's free, but has a bit of a learning curve. Lots of good tutorials out there, though.

Glad everyone likes them :)

MK-Grendel said...

i guess this means you made screenshots of all positions of the creatures and haven't made a program for that? that's the main question in my mind...

...but looks great, i guess i should try it, first creature shouldn't be with grandroids - in case there is those so called learning curve...

thx ghosthandle!

Gobbo said...

This is absolutely mathematical! Thanks Ghosthande! I really love the nursery too.

ylukyun said...

I thought everyone had forgotten about these!!! So happy they were finally made. Thanks Ghosthande!!!

Nirax said...

Love this pack, it's amazing to see a unique grendel breed created from the scratch! They got such high quality too, with, for example, the full shading (as in... there's different shading for facing right or left) and full expression set. I'm sort of positively overwhelmed XD

It's a pity the adult heads didn't work out as you wanted. Maybe it can be fixed later on? Although, I must say that these smaller head suit them well, I may even have a preference for the proportions the adults have now.

Not too crazy about the choice of hair color, but that's a mere personal preference. Cool take on the male's spiked mohawk!

I'm quite sad they override the tiger grendels though, heh.
Oh, any chance the 3D model will be allowed for others to use..? :D :D

The lizards are fun and cute, but I think the succulents must be my top favorite out of the agents. "Simple" and beautiful, the fit perfectly in with the desert ecosystem. I enjoy the nursery a lot too, is looking pretty and will be very useful.

Post a Comment

Note: Only a member of this blog may post a comment.

© Discover Albia | Privacy Policy

The CCSF 2012 is in No Way Affiliated with, Associated with, nor Endorsed by Gameware
Images Copyright Gameware Europe Ltd and Used with Permission
Planet, Space, and Star Images from Solar Walk
Background Image by Enot-Poloskun | Powered by Blogger