Showing posts with label Grendels. Show all posts
Showing posts with label Grendels. Show all posts

CCSF 2012 Day 13: Dustdevil Grendels Pack


Created by Ghosthande for C3/DS (Grendel Breed)

We certainly couldn't finish our journey in the desert without a gigantic release! The Dustdevil Grendels are a new breed in and of themselves, but they also come with a ton of wonderful new agents!

Download the Dustdevil Grendels (5.2 MB RAR File)

From Ghosthande: "The Dustdevil Grendels are a new breed with genetics based on Vampess's CFE genomes, and they come with a variety of agents and a couple of fixes. They hail from the Ettin Desert, but overall have the same personality as your average Jungle Grendel. This breed is based on an original idea and concept art by Gobbo, with additional input from a lot of different people. Peer-reviewed Grendels, baby!"


Included with this download are the following:

Calendar Wheel (C3, C3/DS, or DS)
Crystal Skull (DS Only)
Desert Nursery (C3 or C3/DS)
Dustdevil Grendels (Grendel Breed)
New Gadget Dropper (C3 or C3/DS)
Succulent (C3, C3/DS, or DS)
Sunflower (C3, C3/DS, or DS)
Thorny Devil (C3, C3/DS, or DS)

IMPORTANT: Please note which type of world setup each agent will work in. The Dustdevil Grendels use Grendel breed slot X, often occupied by the Tiger Grendels. Make sure to uninstall any breeds in this breed slot before hatching a Dustdevil Grendel. More information is included in the Readme.


Calendar Wheel
Tells the date and time of day, and emits heat. Injects into the Ettin Desert in C3 or DS docked worlds, or the Norn Meso in undocked DS worlds.

How it Works: The calendar rings rotate so that the current season and cycle period are located at the top. The inner ring indicates which day it is within a season, as indicated by groups of circles; markers on this ring also indicate when it is early moring (rising sun) or late evening (crescent moon). The outer ring tells if it is spring (storm cloud), summer (sun), autumn (owl) or winter (bat).

Crystal Skull
May have strange effects on Creatures?

How it Works: The crystal skull is a gimmicky accessory for your Creatures to ponder over, but it also has some other properties. Will it infuse your Creatures with the knowledge of the ancients...?

Desert Nursery
Transform that dangerous pond into a friendly nursery for baby Creatures. The Desert Terrarium (Ettin Desert) metaroom must be present.

How it Works: The desert nursery transforms that pond on the right side of the Desert Terrarium into a warm, dry place that Ettins and other desert-loving breeds (like the Dustdevil Grendels) will consider home, essentially turning the room's death trap into a nursery. It also re-locates the Ettin egg layer, so that baby Ettins will hatch on a level that hopefully has some food, instead of in that barren lower corridor.

NOTE: If you were already using the Grettin Switch to disable the Ettin egg layer in your world, and you inject the desert nursery, you may need to turn the Grettin Switch on and then back off to reset it. Or just make sure the Ettin egg layer is active before you inject the desert nursery, and turn it off again after the injection is finished.

New Gadget Dropper
An update to an obscure but very necessary script in the Desert Terrarium.

How it Works: This agent updates a hidden script which normally forces Ettins to drop gadgets they're carrying once they enter the Desert Terrarium--preventing them from simply walking around with the same gadget in their hands forever. There was a drawback to the way this script originally worked, in that it targeted Ettins and only Ettins. Spliced hybrids which are classified as Norns or Grendels but still have the gadget hoarding instinct were not targeted by it. This update ensures that the script will target Norns, Ettins and Grendels equally. It will not target Geats, given that Gaius eats gadgets and it would not do for the script to constantly force him to drop his food. If you inject the desert nursery, creatures will release gadgets properly there, too.

NOTE: You MUST remove the New Gadget Dropper before you inject it, to clear out the old script version.

Succulent
A sweet treat young Creatures will enjoy.

How it Works: Designed to grow in the new desert nursery, it will also happily colonize the rest of the Ettin Desert or any other dry area to which it is introduced. This succulent is classified as fruit, and thus provides an extra food source for Creatures that are not naturally inclined to supplement their diet with bugs. Or those that just have a bit of a sweet tooth.

Sunflower
Turn any dry area into a field of sunflowers. Seeds are a good source of starch.

How it Works: The sunflower is a tall plant that needs to be pollinated by insects. Balloon bugs will perform this role nicely. The Albian Sunflower has the peculiar habit of "following" Albia's sun, despite the fact that they are many generations removed from the disc world.

Thorny Devil
A prickly, heat-loving lizard that will help keep your desert nice and tidy.

How it Works: The thorny devil is poisonous if Creatures mess with it--but harmless as long as they leave it alone. It likes warm areas, and will occasionally eat stray raindrops and cacbana seeds so that you won't end up with so many of them littering the Desert Terrarium. (The C3/DS "collision script" that tells an agent when it has hit a surface such as the ground, is itself buggy and does not always activate when it ought to; this can lead to agents like the abovementioned raindrops and seeds to accumulate over time.)

Developer's Notes
All right, here's the deal. I could not get the adult/elder heads to work, but I am not going to scrap the entire breed because of it. So here they are. The Dustdevil Grendel sprite sets are complete for the Baby/Child and Adolescent/Youth life stages, but the sprite sets for the Adult and Elder life stages do not have heads of their own. This means that as adults and elders, they will continue to use the teen head sprites. The teen heads are slightly smaller in proportion to the body than the proper adult and elder head sprites would be, but this is the best compromise I can make for the time being. I'm hoping that the difference won't be too heinous in appearance, and hopefully the agent pack will make up the difference.

CCSF 2012 Day 12: Desert Feral Run


Submitted by Kitty Tikara for C3/DS

Add some new Creatures to your world with these desert feral run survivors! The following are included:

Grendels (Four from Generations 21-22)
Plant Norns (Three from Generations 30-31)

Download the Desert Feral Creatures (406 KB RAR File)

From Kitty Tikara: "The Plant Norns require nothing but light and a little water to grow, so they were perfect for the desert. I'd never really used them for very much, but they turned out to be the most hardy of all the Creatures. The Metallophagus Grendels are there because the ones from the technological world were over populated and needed a new place to live."


IMPORTANT: The Plant Norns are required in order to view the sprites of these Norns correctly.

CCSF 2012 Day 11: Creatures 1 Grorns


Created by Jessica for C1 (Norn Breed)

It's a Norn! It's a Grendel! No: It's a Grorn! These Creatures 1 Grorns, originally thought up by Lis Morris, introduce Grendel body data and sprite files to Norn breed slot 9. In essence, this is the closest to inter-species breeding in C1! Grorns may be brought into a C1 world via the Genetics Kit. They include all of the updated Grendel files, available at Discover Albia.

Download the C1 Grorns (200 KB RAR File)

From Jessica: "There were several requests to bring my Grendel updates to a Grorn breed, so I am happy to release these! Please note that some body parts may not line up exactly, due to differences in Grendels and Norns. I'm working on some Norn updates, though..."


IMPORTANT: These body data and sprite files will overwrite any other breed currently in use in Norn breed slot 9. Please make sure to backup any files before installing. Grorns may look exactly like Grendels, but they will sound and act like Norns, in order for players to be able to breed Grorns with other Norns. Grorns will not be able to breed with Grendels. Body parts that do not line up perfectly should still function properly.

CCSF 2012 Day 10: Forest Feral Run


Submitted by Kitty Tikara for C3/DS

Enjoy adding some Norns and Grendels from a feral run to your world! Included in the download are the following:

CFE Norns (Five from Generations 17-20)
Maraquan Grendels (Two from Generations 8-10)

Download the Forest Feral Creatures (465 KB RAR File)

From Kitty Tikara: "The Norns are your basic CFE Norns, but they are just beginning to get some color mutations. The Grendels are the lovely Maraquan Grendels, which don't really fit a theme. They had color mutations from the start, which is cheating but they do look nice. Plus they are probably the lowest generation, because they don't breed that well."

CCSF 2012 Day 7: Colortrue Grendels


Created by Ylukyun for C3/DS (Grendel Breed)

If the Colortrue Ettins weren't enough, now you can enjoy another species with the same sort of genetics! The Colortrue Grendels feature updated color genetics that allow their colors to mix, rather than being inherited from one parent or the other. This pack includes egg agents for the following colors:

Aquamarine
Brown
Cyan
Dark Red
Gold
Indigo

Download the Colortrue Grendels (12 KB RAR File)


From Ylukyun: "These Grendels are inspired by the Spice Norns and based on CFE no mutate Chichi Norns. They have pigment genes moved around, making their colors mix instead of being inherited. They have a slight aversion to Ettins, but do not have a neurotransmitter to make them afraid of or angry at other species. People are welcome to use these files as a base for creating new color varieties."

IMPORTANT: The Jungle Grendel sprites must be installed. Colortrue Grendels should not be mixed with other breeds, as the offspring may be sliders or die. Splices with Colortrue Ettins are possible, though...


Examples of Colotrue Ettin and Colortrue Grendel Mixes (Spliced)

CCSF 2012 Day 7: Industrial World Feral Run


Submitted by Kitty Tikara for C3/DS

Time for a sampling of some Grendels from a feral run! These Creatures fit right in with our industrial and technological theme of the day, right down to their photo. Even though many elements of C3/DS are natural, it's always fun to have some more variety with objects and Creatures who are a little more industrialized! Enjoy the day with this group of feral run Grendels! Included in this download are the following:

Aboriginal (25th Generation Female Grendel)
Hot (22nd Generation Male Grendel)
System (25th Generation Female Grendel)
Tacky (25th Generation Female Grendel)

Download the Feral Run Grendels (230 KB RAR File)


From Kitty Tikara: "The only type of industrial or technological Creature that's really out there are the Metallophagus Grendels, so I chose them. These are some of the more successful Creatures from my feral run. They have always been good breeders, and they live in an interesting place. I do have to admit that they lived in the hub and workshop, and not in the Biodome: The Biodome just looked prettier!"

CCSF 2012 Day 3: Zeppelin Grendels


Drawn and Written by Sam999

Not all Creatures need wings to fly, as this wonderful drawing and description prove! The Zeppelin Grendels would be a sight to see in any world, complete with their methane air sacs and bodies designed for flight. Included with this download are the following:

Zeppelin Grendels Art
Zeppelin Grendels Information
Zeppelin Grendels Report

Enjoy this unique take on a Grendel breed that could certainly exist in Creatures at some point! Also make sure to read the complete report about them. They have a lot of features not usually found in Grendels!

Download the Zeppelin Grendels (690 KB RAR File)


From Sam999: "Recovered on, or rather in the upper atmospherical layers of world twenty, the Zeppelin Grendels are at present one of only three known species of airborne Grendel. The others are Winged Bulbous Grendels and Skyswimmer Grendels, which Shee biologists suspect they may be related to. I don't intend to make Zeppelin Grendels a breed, but if anyone would like to, you have my approval.
  • Maneuvering: Zeppelin Grendels have developed webbed and elongated hands and feet, as well as a flattened paddle-tail for propulsion and maneuvering, although flight is achieved via fleshy methane sacs.
  • Feeding: Diet is largely composed of airborne vegetation such as hover-kelp, balloon-blossom fruit and drifting seeds from assorted species. Some specimens have been observed to filter-feed via their beards, picking out seeds or small floating plants caught following flying through clouds.
  • Reproduction: Unlike regular Grendels, they give birth to live young due to the disadvantages of an egg when the only "ground" consists of a rocky core kilometers below covered in air pressurized into a solid. Further information has been irretrievable due to our Grendel reproductive specialist position being unfilled. Apparently embarrassment due to having that career on a resumé or something.
  • Aggression: Zeppelin Grendels are quite peaceful creatures, presumably as slap-fights would likely lead to both Grendels puncturing each other's flight bladders and falling until crushed by atmospheric pressure. Even deliberate attempts at provoking aggression via a Norn-shaped puppet failed.
  • Evolutionary History: Unknown. It is clear that they can not have evolved in their present location due to the impossibility of a flightless ancestral form. Presumably their ancestors were genetically engineered from standard Albian Grendels at some point.
  • Recovery: Unfortunately, due to the inability to successfully simulate their preferred conditions abroad ship no specimens have been recovered. Further exploration will be required for study of this species."
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